BlitzMax variables are case-insensitive
Even though I’ve used BlitzMax for years, I only just realized that it doesn’t care about case when it comes to variables. I knew that local and global variables didn’t matter, but constant names are also case-insensitive.
For example, the following will output “ONE”:
Const my_constant:Int = 1
If MY_CONSTANT = 1 Then Print "ONE"
The same result occurs even in SuperStrict
mode.